| | | | | | | Feats | Armor Light | Armor Medium | Armor Heavy | Weapon Simple | Weapon Martial | Shield |
| Proficient | Proficient | — | Proficient | Proficient | Proficient | Dodge — Receive a +1 dodge bonus to AC against attacks from one opponent. (PH93). | Endurance — You get a +4 bonus to checks for extended physical action (running, swimming, and so on) (PH93). | Great Fortitude — You are tougher than normal. You get a +2 bonus to all Fort saving throws (PH82). | Improved Initiative — You can react more quickly than normal in a fight. You get a +4 bonus on initiative checks (PH96). |
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Class Features | Barbarian | Fast Movement | Improved Uncanny Dodge | Proficiency: Armor, Light | Proficiency: Armor, Medium | Proficiency: Martial Weapons: All | Proficiency: Shields | Proficiency: Simple Weapons: All | Rage (2x/day) | Trap Sense +2 | Uncanny Dodge |
| | Coins | New Coins Gained in Play | | 0 cp |
| | 0 sp | | | 30 gp | | | 0 pp | | | 30 gp | Total gp equivilent (approximate) |
Much Thanks To... | Barak of CMP for the original sheet code and design.
Rlphay for beta testing, bug reports, and the initial intelligent items section.
Thrombin for the original Turning table, sections of the Spell Table, Touch AC code, Spell Prep
corrections, Companion fix for Natural Armor and Epic bonus.
Lestat for sections of the Spell Table.
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