| 0 LEVEL
|
| PREP | SPELL NAME | VSM | DC | SR | CASTING | RANGE | DURATION | SAVE |
| | | | | | | | |
| Create Water
| V,S | 13
| No
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| None
|
| School of Conjuration / This spell generates wholesome, drinkable water, just like clean rain water (PH215)
|
| Cure Minor Wounds
| V,S | 13
| Harmless
| 1 Action
| Touch
| Instantaneous
| Will Half
|
| School of Conjuration / Cures 1 point of damage (PH216)
|
| Detect Magic
| V,S | 13
| No
| 1 Action
| 60 ft.
| Concentration, up to 1 minute/level (D)
| None
|
| School of Divination / Detects spells and magic items within 60 ft (PH219)
|
| Detect Poison
| V,S | 13
| No
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| None
|
| School of Divination / You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)
|
| Guidance
| V,S | 13
| Yes
| 1 Action
| Touch
| 1 minute or until discharged
| Will Negates
|
| School of Divination / Imbues the subject with divine guidance, granting a +1 competence bonus on a single attack, save, or skill check (PH237)
|
| Inflict Minor Wounds
| V,S | 13
| Yes
| 1 Action
| Touch
| Instantaneous
| Will Negates
|
| School of Necromancy / Touch attack, 1 point of damage (PH217).
|
| Light
| V,M/DF | 13
| No
| 1 Action
| Touch
| 10 minutes/level (D)
| None
|
| School of Evocation / Object shines like a torch (PH248).
|
| Mending
| V,S | 13
| Harmless/Obj
| 1 Action
| 10 ft.
| Instantaneous
| Will Negates
|
| School of Transmutation / Makes minor repairs on an object (PH253).
|
| Purify Food and Drink
| V,S | 13
| Object
| 1 Action
| 10 ft.
| Instantaneous
| Will Negates
|
| School of Transmutation / Purifies 1 cu. Ft. /level of food or water (PH267).
|
| Read Magic
| V,S,F | 13
| -
| 1 Action
| Personal
| 10 minutes/level
|
|
| School of Divination / Read scrolls and spellbooks (PH269).
|
| Resistance
| V,S,M/DF | 13
| Harmless
| 1 Action
| Touch
| 1 minute
| Will Negates
|
| School of Abjuration / Subject gains +1 on saving throws (PH272).
|
| Virtue
| V,S,DF | 13
| Harmless
| 1 Action
| Touch
| 1 minute
| Special; See text
|
| School of Transmutation / Subject gains 1 temporary hp (PH298).
|
| 1st LEVEL
|
| PREP | SPELL NAME | VSM | DC | SR | CASTING | RANGE | DURATION | SAVE |
| | | | | | | | |
| Bane
| V,S,DF | 14
| Yes
| 1 Action
| 50 ft.
| 1 minute/level
| Will Negates
|
| School of Enchantment / Enemies are filled with fear and doubt; suffer -1 on attacks and saves against fear. Counters and dispels bless (PH203)
|
| Bless
| V,S,DF | 14
| Harmless
| 1 Action
| 50 ft.
| 1 minute/level
| None
|
| School of Enchantment / Allies are filled with courage; gain +1 morale bonus on attacks and saves against fear. Counters and dispels bane(PH205)
|
| Bless Water
| V,S,M | 14
| Object
| 1 Minute
| Touch
| Instantaneous
| Will Negates
|
| School of Transmutation / This transmutation imbues a flask (1 pint) of water with positive energy, turning it into holy water (See PH128) (PH205)
|
| Cause Fear
| V,S | 14
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| 1d4 rounds or 1 round; See Text
| Will Partial
|
| School of Necromancy / The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. (PH208)
|
| Command
| V | 14
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| 1 round
| Will Negates
|
| School of Enchantment / You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity (PH211)
|
| Comprehend Languages
| V,S,M/DF | 14
| -
| 1 Action
| Personal
| 10 minutes/level
| None
|
| School of Divination / You can understand the spoken words of creatures or read otherwise incomprehensible written messages (PH212)
|
| Cure Light Wounds
| V,S | 14
| Harmless
| 1 Action
| Touch
| Instantaneous
| Will Half
|
| School of Conjuration / Cures 1d8+1/level damage [max +5] (PH215)
|
| Curse Water
| V,S,M | 14
| Object
| 1 Minute
| Touch
| Instantaneous
| Will Negates
|
| School of Necromancy / Imbues a flask (1 pint) of water with negative energy, turning it into unholy water (PH216)
|
| Deathwatch
| V,S | 14
| No
| 1 Action
| 30 ft.
| 10 minutes/level
| None
|
| School of Necromancy / Using the foul sight granted by the powers of unlife, you can determine the condition of creatures near death (PH217)
|
| Detect Chaos
| V,S,DF | 14
| No
| 1 Action
| 60 ft.
| Concentration, up to 10 minutes/level (D)
| None
|
| School of Divination / Reveals creatures, spells, or objects (PH218)
|
| Detect Evil
| V,S,DF | 14
| No
| 1 Action
| 60 ft.
| Concentration, up to 10 minutes/level (D)
| None
|
| School of Divination / Reveals creatures, spells, or objects (PH218)
|
| Detect Good
| V,S,DF | 14
| No
| 1 Action
| 60 ft.
| Concentration, up to 10 minutes/level (D)
| None
|
| School of Divination / Reveals creatures, spells, or objects (PH219)
|
| Detect Law
| V,S,DF | 14
| No
| 1 Action
| 60 ft.
| Concentration, up to 10 minutes/level (D)
| None
|
| School of Divination / Reveals creatures, spells, or objects (PH219)
|
| Detect Undead
| V,S,M/DF | 14
| No
| 1 Action
| 60 ft.
| Concentration, up to 1 minute/level (D)
| None
|
| School of Divination / You can detect the aura that surrounds undead creatures (PH220)
|
| Divine Favor
| V,S,DF | 14
| -
| 1 Action
| Personal
| 1 minute
| None
|
| School of Evocation / Calling upon the strength of a deity, you gain a luck bonus on attack and damage, equal to +1/3 caster levels (PHB224)
|
| Doom
| V,S,DF | 14
| Yes
| 1 Action
| 100 ft.+10 ft./level
| 1 minute/level
| Will Negates
|
| School of Necromancy / This spell fills a single subject with a feeling of horrible dread that causes it to become shaken (PH225)
|
| Endure Elements
| V,S | 14
| Yes
| 1 Action
| Touch
| 24 hours
| Will Negates
|
| School of Abjuration / Target can exist comfortably in conditions between -50 and 140 degrees without ill effects (PH226)
|
| Entropic Shield
| V,S | 14
| -
| 1 Action
| Personal
| 1 minute/level (D)
| Will Negates
|
| School of Abjuration / A magical field appears around you, deflecting incoming arrows, rays, and other ranged attacks (20% miss chance) (PH227)
|
| Hide from Undead
| V,S,DF | 14
| Yes
| 1 Action
| Touch
| 10 minutes/level (D)
| Special; See text
|
| School of Abjuration / Undead cannot see, hear, or smell the warded creatures. Nonintelligent undead creatures receive no save (PH241)
|
| Inflict Light Wounds
| V,S | 14
| Yes
| 1 Action
| Touch
| Instantaneous
| Will Half
|
| School of Necromancy / Touch, 1d8 +1/level damage (max +5) (PH244).
|
| Magic Stone
| V,S,DF | 14
| Harmless/Obj
| 1 Action
| Touch
| 30 minutes or until discharged
| Will Negates
|
| School of Transmutation / Three stones become +1 projectiles, 1d6+1 damage (PH251).
|
| Magic Weapon
| V,S,DF | 14
| Harmless/Obj
| 1 Action
| Touch
| 1 minute/level
| Will Negates
|
| School of Transmutation / Weapon gains +1 bonus (PH251).
|
| Obscuring Mist
| V,S | 14
| No
| 1 Action
| 20 ft.
| 1 minute/level
| None
|
| School of Conjuration / Fog surrounds you (PH258).
|
| Protection from Chaos
| V,S,M/DF | 14
| Special
| 1 Action
| Touch
| 1 minute/level (D)
| Will Negates
|
| School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).
|
| Protection from Evil
| V,S,M/DF | 14
| Special
| 1 Action
| Touch
| 1 minute/level (D)
| Will Negates
|
| School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).
|
| Protection from Good
| V,S,M/DF | 14
| Special
| 1 Action
| Touch
| 1 minute/level (D)
| Will Negates
|
| School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).
|
| Protection from Law
| V,S,M/DF | 14
| Special
| 1 Action
| Touch
| 1 minute/level (D)
| Will Negates
|
| School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).
|
| Remove Fear
| V,S | 14
| Harmless
| 1 Action
| 25 ft.+5 ft./2 levels
| 10 minutes; See Text
| Will Negates
|
| School of Abjuration / +4 on saves against fear for one subject +1/four levels (PH271).
|
| Sanctuary
| V,S,DF | 14
| No
| 1 Action
| Touch
| 1 round/level
| Will Negates
|
| School of Abjuration / Opponents can`t attack you, and you can`t attack (PH274).
|
| Shield of Faith
| V,S,M | 14
| Harmless
| 1 Action
| Touch
| 1 minute/level
| Will Negates
|
| School of Abjuration / Aura grants +2 or higher deflection bonus (PH278).
|
| Summon Monster I
| V,S,F/DF | 14
| No
| 1 Round
| 25 ft.+5 ft./2 levels
| 1 round/level (D)
| None
|
| School of Conjuration / Calls outsider to fight for you.(PH285).
|
| 2nd LEVEL
|
| PREP | SPELL NAME | VSM | DC | SR | CASTING | RANGE | DURATION | SAVE |
| | | | | | | | |
| Aid
| V,S,DF | 15
| Harmless
| 1 Action
| Touch
| 1 minute/level
| None
|
| School of Enchantment / +1 morale bonus on attacks and saves against fear, 1d8 +1/caster level temporary hit points (PH196)
|
| Align Weapon
| V,S,DF | 15
| Harmless/Obj
| 1 Action
| Touch
| 1 minute/level
| Will Negates
|
| School of Transmutation / Align weapon makes a weapon good, evil, lawful or chaotic as you choose (PH197)
|
| Augury
| V,S,M,F | 15
| -
| 1 Minute
| Personal
| Instantaneous
| None
|
| School of Divination / Tells you whether a particular action will bring good or bad results for you in the immediate future (PH202)
|
| Bear`s Endurance
| V,S,DF | 15
| Yes
| 1 Action
| Touch
| 1 minute/level
| Will Negates
|
| School of Transmutation / The affected creature gains greater vitality and stamina; the spell grants a +4 enhancement bonus to Constitution(PH203)
|
| Bull`s Strength
| V,S,M/DF | 15
| Harmless
| 1 Action
| Touch
| 1 minute/level
| Will Negates
|
| School of Transmutation / The subject becomes stronger. the spell grants a +4 enhancement bonus to Strength (PH207)
|
| Calm Emotions
| V,S,DF | 15
| Yes
| 1 Action
| 100 ft.+10 ft./level
| Concentration, up to 1 round/level (D)
| Will Negates
|
| School of Enchantment / This spell calms agitated creatures, and can stop raging creatures from fighting or joyous ones from reveling (PH207)
|
| Consecrate
| V,S,M,DF | 15
| No
| 1 Action
| 25 ft.+5 ft./2 levels
| 2 hours/level
| None
|
| School of Evocation / Blesses an area with positive energy, making undead weaker. Counters and dispels Desecrate (PH212)
|
| Cure Moderate Wounds
| V,S | 15
| Harmless
| 1 Action
| Touch
| Instantaneous
| Will Half
|
| School of Conjuration / Cures 2d8+1/level damage [max +10] (PH216)
|
| Darkness
| V,M/DF | 15
| No
| 1 Action
| Touch
| 10 minutes/level (D)
| None
|
| School of Evocation / Causes an object to radiate shadowy illumination out to a 20-foot radius (PH216))
|
| Death Knell
| V,S | 15
| Yes
| 1 Action
| Touch
| Special; See Text
| Will Negates
|
| School of Necromancy / You draw forth the ebbing life force of a creature and use it to fuel your own power (PH217)
|
| Delay Poison
| V,S,DF | 15
| Harmless
| 1 Action
| Touch
| 1 hour/level
| Fortitude Negates
|
| School of Conjuration / The subject becomes immune to poison in its system or any to which it is exposed during the spells duration (PH217)
|
| Desecrate
| V,S,M,DF | 15
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| 2 hours/level
| None
|
| School of Evocation / Imbues area with negative energy, making undead stronger (PH218)
|
| Eagle`s Splendor
| V,S,M/DF | 15
| Yes
| 1 Action
| Touch
| 1 minute/level
| Will Negates
|
| School of Transmutation / The transmuted creature becomes more poised, articulate, and personally forceful. +4 to Charisma (PH225)
|
| Enthrall
| V,S | 15
| Yes
| 1 Round
| 100 ft.+10 ft./level
| Up to 1 hour
| Will Negates
|
| School of Enchantment / If you have the attention of a group of creatures, you can use this spell to hold them spellbound (PH227)
|
| Find Traps
| V,S | 15
| -
| 1 Action
| Personal
| 1 minute/level
| None
|
| School of Divination / You gain intuitive insight into the workings of traps (PH230)
|
| Gentle Repose
| V,S,M/DF | 15
| Object
| 1 Action
| Touch
| 1 day/level
| Will Negates
|
| School of Necromancy / You preserve the remains of a dead creature so that they do not decay (PH235)
|
| Heat Metal
| V,S,DF | 15
| Object
| 1 Action
| 25 ft.+5 ft./2 levels
| 7 rounds
| Will Negates
|
| School of Transmutation / Heat metal makes metal extremely warm. Unattended, nonmagical metal gets no saving throw (PH239)
|
| Hold Person
| V,S,F/DF | 15
| Yes
| 1 Action
| 100 ft.+10 ft./level
| 1 round/level (D); See Text
| Special; See text
|
| School of Enchantment / The target humanoid becomes paralyzed, but may attempt a new saving throw each round to end the effect (PH241)
|
| Inflict Moderate Wounds
| V,S | 15
| Yes
| 1 Action
| Touch
| Instantaneous
| Will Half
|
| School of Necromancy / Touch attack, 2d8 +1/level damage (max +10) (PH217).
|
| Make Whole
| V,S | 15
| Harmless/Obj
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| Will Negates
|
| School of Transmutation / Repairs an object (PH252).
|
| Owl`s Wisdom
| V,S,M/DF | 15
| Yes
| 1 Action
| Touch
| 1 minute/level
| Will Negates
|
| School of Transmutation / The transmuted creature becomes wiser. +4 enhancement bonus to Wisdom (PH259)
|
| Remove Paralysis
| V,S | 15
| Harmless
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| Will Negates
|
| School of Conjuration / Frees one or more creatures from paralysis, hold, or slow (PH271).
|
| Resist Energy
| V,S,DF | 15
| Harmless
| 1 Action
| Touch
| 10 minutes/level
| Fortitude Negates
|
| School of Abjuration / Ignores first 10 damage from one energy type each round (PH272).
|
| Restoration, Lesser
| V,S | 15
| Harmless
| 3 Rounds
| Touch
| Instantaneous
| Will Negates
|
| School of Conjuration / Dispels magic ability penalty or repairs 1d4 ability damage (PH272).
|
| Shatter
| V,S,M/DF | 15
| Object
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| Special; See text
|
| School of Evocation / Sonic vibration damages objects or crystalline creatures (PH278).
|
| Shield Other
| V,S,F | 15
| Harmless
| 1 Action
| 25 ft.+5 ft./2 levels
| 1 hour/level (D)
| Will Negates
|
| School of Abjuration / You suffer half of subject`s damage (PH278).
|
| Silence
| V,S | 15
| Special
| 1 Action
| 400 ft.+40 ft./level
| 1 minute/level (D)
| Special; See text
|
| School of Illusion / Negates sound in 20-ft. radius (PH279).
|
| Sound Burst
| V,S,F/DF | 15
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| Fortitude Partial
|
| School of Evocation / Inflicts 1d8 sonic damage on subjects; may stun them (PH281).
|
| Spiritual Weapon
| V,S,DF | 15
| Yes
| 1 Action
| 100 ft.+10 ft./level
| 1 round/level (D)
| None
|
| School of Evocation / Magical weapon attacks on its own (PH283).
|
| Status
| V,S | 15
| Harmless
| 1 Action
| Touch
| 1 hour/level
| Will Negates
|
| School of Divination / Monitors condition, position of allies (PH284).
|
| Summon Monster II
| V,S,F/DF | 15
| No
| 1 Round
| 25 ft.+5 ft./2 levels
| 1 round/level (D)
| None
|
| School of Conjuration / Calls outsider to fight for you (PH286).
|
| Undetectable Alignment
| V,S | 15
| Object
| 1 Action
| 25 ft.+5 ft./2 levels
| 24 hours
| Will Negates
|
| School of Abjuration / Conceals subject`s alignment for 24 hours (PH297).
|
| Zone of Truth
| V,S,DF | 15
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| 1 minute/level
| Will Negates
|
| School of Enchantment / Subjects within range cannot lie (PH303).
|
| 3rd LEVEL
|
| PREP< |