| | | | | | | Feats | Armor Light | Armor Medium | Armor Heavy | Weapon Simple | Weapon Martial | Shield |
| Proficient | — | — | Proficient | — | — | Alertness — You have finely tuned senses. +2 bonus on all Listen and Spot checks (PH89). | Dodge — Receive a +1 dodge bonus to AC against attacks from one opponent. (PH93). | Improved Initiative — You can react more quickly than normal in a fight. You get a +4 bonus on initiative checks (PH96). |
| | | Protective Items | Bonuses Provided | Lbs | Ring of Invisibility | | — | Upon command, the ring acts exactly like the spell of the same name (DMG232). |
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Class Features | Rogue | Evasion | Proficiency: Armor, Light | Proficiency: Rogue Weapons | Proficiency: Simple Weapons: All | Sneak Attack +3d6 | Trap Sense +2 | Trapfinding | Uncanny Dodge |
Special Qualities | +2 Saves vs. Spells and Spell-like Effects | Immunity: Sleep Effects (Ex) | Low-light Vision (Ex) |
Racial Features | Elven Blood |
Languages | Common, Elven, Orc, Umber Hulk |
| | Coins | New Coins Gained in Play | | 0 cp |
| | 0 sp | | | 75 gp | | | 0 pp | | | 75 gp | Total gp equivilent (approximate) |
Much Thanks To... | Barak of CMP for the original sheet code and design.
Rlphay for beta testing, bug reports, and the initial intelligent items section.
Thrombin for the original Turning table, sections of the Spell Table, Touch AC code, Spell Prep
corrections, Companion fix for Natural Armor and Epic bonus.
Lestat for sections of the Spell Table.
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