| | | | | | |
ABILITY NAME
|
ABILITY SCORE
|
ABILITY MODIFIER
|
TEMPORARY SCORE
|
TEMPORARY MODIFIER
| STR
| 10
| +0
|
|
| DEX
| 16
| +3
|
|
| CON
| 17
| +3
|
|
| INT
| 16
| +3
|
|
| WIS
| 13
| +1
|
|
| CHA
| 11
| +0
|
|
|
| |
TOTAL
|
HIT DIE TYPE
|
DAMAGE REDUCTION
| | |
MOVEMENT TYPES and RATES
| HP POINTS | 31 | 5d4 |
| | SPEED MOVE | 20 | | | | | | | | | | | | | | | | | | | | | | | | | | AC ARMOR | 14 | 11 | 14 | = | 10 | + | 0 | + | 0 | + | 3 | + | 1 | + | 0 | + | 0 | |
| |
|
|
|
| |
NORMAL
|
FLAT FOOTED
|
TOUCH AC
| |
BASE
| |
ARMOR BONUS
| |
SHIELD BONUS
| |
DEX BONUS
| |
SIZE BONUS
| |
NATURAL ARMOR
| |
MISC BONUS
|
MISS CHANCE
|
% SPELL FAILURE
|
ARMOR CHECK
|
MAX DEX
|
SPELL RESIST
|
|
|
TOTAL
| |
BASE SAVE
| |
ABILITY MODIFIER
| |
MAGIC MODIFIER
| |
MISC MODIFIER
| |
TEMPORARY MODIFIER
| |
CONDITIONAL MODIFIERS
| FORTITUDE CON | +4 | = | 1 | + | 3 | + | 0 | + | 0 | + | | + | | REFLEX DEX | +4 | = | 1 | + | 3 | + | 0 | + | 0 | + | | WILL WIS | +7 | = | 4 | + | 1 | + | 0 | + | 2 | + | |
| | | | | | INITIATIVE
MODIFIER
| | +3 | = | 3 | + | 0 | |
TOTAL
| |
DEX MOD
| |
MISC
|
| |
GRAPPLE ATTACK BONUS | -2 | = | 2 | + | 0
| + | -4
| + | 0
| + |
| MELEE ATTACK BONUS | +3 | = | 2 | + | 0
| + | 1
| + | 0
| + |
| RANGED ATTACK BONUS | +6 | = | 2
| + | 3
| + | 1
| + | 0
| + |
| |
TOTAL
| |
BASE ATTACK
| |
ABILITY MODIFIER
| |
SIZE MODIFIER
| |
MISC MODIFIER
| |
TEMP MODIFIER
|
| | | | | | Weapons (SIZE/DMG TYPE) | Attack Bonus | Damage | Critical | Lbs | | I2 | Quarterstaff (S/B) | 3 | 1d4 | x2 | 2 |
|
| | I — Main hand (Primary) | w — Off hand (Secondary) | I2 — Two-handed |
|
|
| | | | | | | | | | | SKILLS | MAX RANKS 8/4 |
|
NAME
(KEY ABILITY) | TOT |
| RNK |
| ABL |
| MSC | w
| Appraise (Int) | 3 | = |
| + | 3 | |
| w
| Balance (Dex)* | 3 | = |
| + | 3 | |
| w
| Bluff (Cha) | 0 | = |
| + | 0 | |
| w
| Climb (Str)* | 0 | = |
| + | 0 | |
| w
| Concentration (Con) | 11 | = | 8 | + | 3 | |
| w
| Control Shape (Wis) | 1 | = |
| + | 1 | |
| w
| Craft–Alchemy (Int) | 6 | = | 3 | + | 3 | |
|
| Decipher Script (Int) | 8 | = | 5 | + | 3 | |
| w
| Diplomacy (Cha) | 0 | = |
| + | 0 | |
| w
| Disguise (Cha) | 0 | = |
| + | 0 | |
| w
| Escape Artist (Dex)* | 3 | = |
| + | 3 | |
| w
| Forgery (Int) | 3 | = |
| + | 3 | |
| w
| Gather Information (Cha) | 0 | = |
| + | 0 | |
| w
| Heal (Wis) | 1 | = |
| + | 1 | |
| w
| Hide (Dex)* | 7 | = |
| + | 3 | + | 4
| w
| Intimidate (Cha) | 0 | = |
| + | 0 | |
| w
| Jump (Str)* | -6 | = |
| + | 0 | – | 6
|
| Knowledge–Arcana (Int) | 11 | = | 8 | + | 3 | |
| w
| Listen (Wis) | 3 | = |
| + | 1 | + | 2
| w
| Literacy () | 0 | = |
| + | 0 | |
| w
| Move Silently (Dex)* | 5 | = | 2 | + | 3 | |
| w
| Perform–Act (Cha) | 0 | = |
| + | 0 | |
| w
| Perform–Comedy (Cha) | 0 | = |
| + | 0 | |
| w
| Perform–Dance (Cha) | 0 | = |
| + | 0 | |
| w
| Perform–Keyboard Instruments (Cha) | 0 | = |
| + | 0 | |
| w
| Perform–Oratory (Cha) | 0 | = |
| + | 0 | |
| w
| Perform–Percussion (Cha) | 0 | = |
| + | 0 | |
| w
| Perform–Sing (Cha) | 0 | = |
| + | 0 | |
| w
| Perform–String Instruments (Cha) | 0 | = |
| + | 0 | |
| w
| Perform–Wind Instruments (Cha) | 0 | = |
| + | 0 | |
| w
| Ride (Dex) | 3 | = |
| + | 3 | |
| w
| Search (Int) | 3 | = |
| + | 3 | |
| w
| Sense Motive (Wis) | 1 | = |
| + | 1 | |
|
| Spellcraft (Int) | 13 | = | 8 | + | 3 | + | 2
| w
| Spot (Wis) | 3 | = | 2 | + | 1 | |
| w
| Survival (Wis) | 1 | = |
| + | 1 | |
| w
| Swim (Str)* | 0 | = |
| + | 0 | |
| w
| Use Rope (Dex) | 3 | = |
| + | 3 | |
|
| | | w Can be used untrained
| * Armor Check penalty | ** -1 per 5 lbs gear |
|
|
|
| | | | | | | Feats | Armor Light | Armor Medium | Armor Heavy | Weapon Simple | Weapon Martial | Shield |
| — | — | — | — | — | — | Eschew Materials — You can cast spells without relying on materials components. | Iron Will — You have a stronger will than normal. +2 bonus to all Will saves (PH97). | Scribe Scroll — You can create scrolls, from which you can cast the scribed spells. (PH99). |
|
|
Class Features | Wizard | Bonus Feat | Proficiency: Wizard Weapons | Scribe Scroll | Spellbooks | Spells | Summon Familiar |
Special Attacks | Spell-like Abilities Speak with Animals 3 1 Dancing Lights 1 1 Ghost Sound 1 1 Prestidigitation 1 1 | Special Qualities | +1 Attack vs. Kobolds and Goblinoids | +4 Dodge Bonus to AC vs. Giants | Low-light Vision (Ex) | Weapon Familiarity (Ex) |
Racial Features | +2 bonus for saves against illusions | Spell Like Ability - If Charisma is over 10 - 1/day: Dancing Lights, Ghost Sound, Prestidigitation | Spell Like Ability: 1/day Speak with Animals (Burrowing mammal only, 1 minute) |
Languages | Common, Draconic, Dwarven, Elven, Gnome |
| | Coins | New Coins Gained in Play | | 0 cp |
| | 0 sp | | | 70 gp | | | 0 pp | | | 70 gp | Total gp equivilent (approximate) |
Much Thanks To... | Barak of CMP for the original sheet code and design.
Rlphay for beta testing, bug reports, and the initial intelligent items section.
Thrombin for the original Turning table, sections of the Spell Table, Touch AC code, Spell Prep
corrections, Companion fix for Natural Armor and Epic bonus.
Lestat for sections of the Spell Table.
|
|
|
| 0 LEVEL
|
| PREP | SPELL NAME | VSM | DC | SR | CASTING | RANGE | DURATION | SAVE |
| | | | | | | | |
| Arcane Mark
| V,S | 13
| No
| 1 Action
| 0 ft.
| Permanent
| None
|
| School of Universal / Visibly or invisibly inscribes your personal rune or mark, consisting of no more than 6 symbols, on any surface (PH201)
|
| Dancing Lights
| V,S | 13
| No
| 1 Action
| 100 ft.+10 ft./level
| 1 minute (D)
| None
|
| School of Evocation / Create up to four lights that resemble torches or glowing spheres of light, or one faintly glowing humanoid shape(PH216)
|
| Daze
| V,S,M | 13
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| 1 round
| Will Negates
|
| School of Enchantment / This enchantment clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions (PH217)
|
| Detect Magic
| V,S | 13
| No
| 1 Action
| 60 ft.
| Concentration, up to 1 minute/level (D)
| None
|
| School of Divination / Detects spells and magic items within 60 ft (PH219)
|
| Detect Poison
| V,S | 13
| No
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| None
|
| School of Divination / You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)
|
| Flare
| V | 13
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| Fortitude Negates
|
| School of Evocation / Creates a burst of light, that can dazzle one creature for 1 minute unless it makes a successful Fortitude save (PH232)
|
| Ghost Sound
| V,S,M | 13
| No
| 1 Action
| 25 ft.+5 ft./2 levels
| 1 round/level (D)
| Will Disbelief (if interacted with)
|
| School of Illusion / Allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place (PH235)
|
| Light
| V,M/DF | 13
| No
| 1 Action
| Touch
| 10 minutes/level (D)
| None
|
| School of Evocation / Object shines like a torch (PH248).
|
| Mage Hand
| V,S | 13
| No
| 1 Action
| 25 ft.+5 ft./2 levels
| Concentration
| None
|
| School of Transmutation / 5-pound telekinesis (PH249).
|
| Mending
| V,S | 13
| Harmless/Obj
| 1 Action
| 10 ft.
| Instantaneous
| Will Negates
|
| School of Transmutation / Makes minor repairs on an object (PH253).
|
| Message
| V,S,F | 13
| No
| 1 Action
| 100 ft.+10 ft./level
| 10 minutes/level
| None
|
| School of Transmutation / Whispered conversation at distance (PH253).
|
| Open/Close
| V,S,F | 13
| Object
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| Will Negates
|
| School of Transmutation / Opens or closes small or light things (PH258).
|
| Prestidigitation
| V,S | 13
| No
| 1 Action
| 10 ft.
| 1 Hour
| Special; See text
|
| School of Universal / Performs minor tricks (PH264).
|
| Ray of Frost
| V,S | 13
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| None
|
| School of Evocation / Ray deals 1d3 cold damage (PH269).
|
| Read Magic
| V,S,F | 13
| -
| 1 Action
| Personal
| 10 minutes/level
|
|
| School of Divination / Read scrolls and spellbooks (PH269).
|
| Resistance
| V,S,M/DF | 13
| Harmless
| 1 Action
| Touch
| 1 minute
| Will Negates
|
| School of Abjuration / Subject gains +1 on saving throws (PH272).
|
| 1st LEVEL
|
| PREP | SPELL NAME | VSM | DC | SR | CASTING | RANGE | DURATION | SAVE |
| | | | | | | | |
| Animate Rope
| V,S | 14
| No
| 1 Action
| 100 ft.+10 ft./level
| 1 round/level
| None
|
| School of Transmutation / You can animate a nonliving ropelike object, such as string, yarn, cord, line, rope, or even a cable (PH199).
|
| Burning Hands
| V,S | 14
| Yes
| 1 Action
| 15 ft.
| Instantaneous
| Reflex Half
|
| School of Evocation / A cone of flame shoots from your fingertips; creatures in the area take 1d4 fire damage/caster level (max 5d4) (PG207)
|
| Disguise Self
| V,S | 14
| -
| 1 Action
| Personal
| 10 minutes/level (D)
| Special; See text
|
| School of Illusion / You make yourself - including clothing, armor, weapons, and equipment - look different (PH222)
|
| Feather Fall
| V | 14
| Harmless
| 0 Action
| 25 ft.+5 ft./2 levels
| 1 round/level
| Will Negates
|
| School of Transmutation / The affected creatures or objects fall slowly, though faster than feathers typically do (PH229)
|
| Identify
| V,S,M/DF | 14
| No
| 1 Hour
| Touch
| Instantaneous
| None
|
| School of Divination / Determines all features of magic item (PH243).
|
| Jump
| V,S,M | 14
| Yes
| 1 Action
| Touch
| 1 minute/level (D)
| Will Negates
|
| School of Transmutation / Subject gets up to +30 on Jump checks (PH246).
|
| Magic Missile
| V,S | 14
| Yes
| 1 Action
| 100 ft.+10 ft./level
| Instantaneous
| None
|
| School of Evocation / 1d4+1 damage; +1 missile/two levels above 1st (max +5) (PH251).
|
| Tenser`s Floating Disk
| V,S,M | 14
| No
| 1 Action
| 25 ft.+5 ft./2 levels
| 1 hour/level
| None
|
| School of Evocation / 3-ft. diameter horizontal disc that holds 100 lb. /level (PH294).
|
| 2nd LEVEL
|
| PREP | SPELL NAME | VSM | DC | SR | CASTING | RANGE | DURATION | SAVE |
| | | | | | | | |
| Cat`s Grace
| V,S,M | 15
| Yes
| 1 Action
| Touch
| 1 minute/level
| Will Negates
|
| School of Transmutation / The subject becomes more graceful, agile, and coordinated. the spell grants a +4 enhancement bonus to Dexterity (PH20)
|
| Knock
| V | 15
| No
| 1 Action
| 100 ft.+10 ft./level
| Instantaneous
| None
|
| School of Transmutation / Opens locked or magically sealed door (PH246).
|
| Scorching Ray
| V,S | 15
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| None
|
| School of Evocation / You fire up to 3 fire rays dealing 4d6 points of fire damage (PH274)
|
| Spider Climb
| V,S,M | 15
| Harmless
| 1 Action
| Touch
| 10 minutes/level
| Will Negates
|
| School of Transmutation / Grants ability to walk on walls and ceilings (PH283).
|
| 3rd LEVEL
|
| PREP | SPELL NAME | VSM | DC | SR | CASTING | RANGE | DURATION | SAVE |
| | | | | | | | |
| Fireball
| V,S,M | 16
| Yes
| 1 Action
| 400 ft.+40 ft./level
| Instantaneous
| Reflex Half
|
| School of Evocation / An explosion of flame detonates with a low roar and deals 1d6 fire damage/level (max 10d6) (PH231)
|
| Lightning Bolt
| V,S,M | 16
| Yes
| 1 Action
| 120 ft.
| Instantaneous
| Reflex Half
|
| School of Evocation / Electricity deals 1d6 damage/level (Max 10d6) (PH248).
|